This weekend geeks have double the cause to celebrate! Not only is Geek Pride Day May 25th, but we also have Memorial Day to celebrate this Monday. What does geekery have to do with Memorial Day you ask? Well…
Memorial Day is about honoring the men and women who have risked and sacrificed their lives to defend ours throughout history and today. Whether you’re a comics fan, a gamer, or an avid science fiction geek, you’re familiar with the idea.
Military heroes are everywhere in geek culture. They’re the heroes we play in shooters; they’re the nameless enemies we kill in tabletop battles; they’re who we root for in science fiction shows like Battlestar Galactica, Star Trek, and Stargate. Many of our beloved superheroes were non-powered heroic military men and women first – Captain America, Nick Fury, Green Lanterns Hal Jordan and John Stewart, and Ms. Marvel (now Captain Marvel), to name a few. Others represent military values — honor, duty, service, loyalty, courage, sacrifice.
The armed forces motif in games, comics and and sci-fi is wide-spread and variously contentious, ignored, and/or celebrated in different geek mediums. Video games are usually criticized for inculcating violent behaviors in youth, science fiction is alternately praised and damned for its tendency to create either laudatory or critical allegories of our own real wars, and in many popular comics where soldiers become superheroes and superheroes become soldiers we idolize the military hero model.
For example, in The Avengers, war hero Captain America and his crew of super-powered patriots answer the government’s call to defend America from threats alien, mutant, and otherwise. There are, of course, many comics that criticize war and the military, like Alan Moore‘s The Watchmen which takes a critical look at the Vietnam War in particular and calls to attention the relationship between superheroes and war in comic books. Truth: Red, White, and Black by Robert Morales and Kyle Baker looks at another troubling aspect of war, re-examing the story of Captain America‘s origin and through the lens of the real-life medical experimentation on American heroes at Tuskegee.
There are plenty of comics, games, and sci-fi shows that steer clear of battlefields and infantries, nonetheless it’d be difficult to deny that war and armed forces are pervasive in geek entertainments. War and soldiers have been a part of American comic books since their inception in the early 1930’s. The war effort itself used comic books to boost support and recruitment. So what is that about? What’s the deal with geeks and soldiers? Geekery and war?
Gerard Jones’s in his 2004 book Men of Tomorrow: Geeks, Gangsters, and the Birth of the Comic Book offers an interesting answer. Jones takes a look at the inventors of the comic book medium, the majority of whom were young Jewish men, the children of Jewish immigrants, whose adult lives were sandwiched between two major wars. Two of these young men Joe Shuster and Jerry Siegel created the ultimate outsider, the alien do-gooder Kal-El, who would go on to become one of America’s most iconic superheroes Superman. Shuster and Siegel and cultural outsiders like them claimed a place for themselves in American culture with ink and paper, creating heroes that would come to be definitively American — an American mythos born out of a need to belong.
Given comics and comics fans’ dedication to legacy and continuity, it’s no wonder that war and military heroes remain a strong motif in comics and comics-inspired stories in film and tv today.
Both the outsider foundations of superheroes and the context of war and military heroes as icons in geek narratives is something we must keep in mind when we discuss/rage/ponder the lacking or mis- representation of women and minorities geek culture. These contexts show us the power of these mediums to influence inclusiveness and represent the values and people that we consider American, and particularly who we consider heroes. Women, people of color and people of various faiths who have served in our real-world wars have been marginalized and often forgotten by history. And this has been reflected in comics, sci-fi, and games. With heroes like Wonder Woman and Ms. Marvel, comics in particular reflected the woman heroes who joined the war effort in the 40s and made sweeping social gains, but despite their service in American armed forces throughout history, heroes of color remained and remain largely absent from comics until much later.
Science fiction, however, was telling stories of war long before comic books hit the scene, presenting science based fantasies as early as the 17th century, and finding it’s real footing in the early 19th century with books like Mary Shelley‘s Frankenstein and Edwin Abbot Abbot‘s Flatland. And war settled itself into the genre’s mold in the beginnings as well with the likes of H.G. Wells‘s War of the Worlds in 1898 depicting, almost prophetically, a new, more ruthless face of war through the story of an alien invasion of Great Britain, the dominate military power of the time. Many science fiction stories then and today deal with topics like class, space exploration, technology, often, though not always, in the context of war or apocalypse. Though science fiction inspired the creators of comics like Shuster and Siegel, today the two mediums both inform and inspire stories between them and in video games. Science fiction engages in much more analysis and commentary regarding war, but, like the innovators of comics, science fiction’s heroes are often outsiders who find a place for themselves through battle. This outsider turned patriot and hero theme clearly speaks to the geeky outcast ranks. Sci-fi isn’t all about war and military heroes, but there is much to be said about the vast world of sci-fi by much smarter people than me.
Taking much of their inspiration from science fiction and superhero mythologies, from Space Invaders to Mass Effect, video games are the geeky art form most entwined with military themes. Shooters, MMOs, RPGs… So many of the popular games are about being the heroic leader and going out there and bravely killing thousands of the other side’s foot soldiers. And this engrossing medium takes the outsider attraction to such heroism to a whole new level by putting the player in control, thereby deepening the connection of the player to the hero. It’s a world where death is temporary and ammo is endless. Understandably games that offer the action, adventure, heroism, really cool weapons, and clear goal of war, minus the traumatic consequences of real-life war, would be appealing to anyone bored by the social strictures or outcast by social norms and tensions.
Whether criticizing, evaluating, honoring, or romanticizing militarism, geek history is very much entwined with wars (real and imagined), the men and women who fight them, and the youth who grew up in wartime. At a time when we are fighting wars in the Middle East, many Americans are struggling to make ends meet, we’re living in an increasingly diverse country, and fear is rampant, the escapism, fantasy, and heroism offered by geeky art forms has obvious appeal much as it has in the past. The question is what is the role of this legacy in geek culture today?